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Controller bitmap

Each gameplay input byte is a 7-bit controller bitmask (the top bit is masked off with & 0x7f). This map is used both on the wire (F8 frames) and in the input slots 0x570d / 0x5715.

Bit Mask Button
0 0x01 Up
1 0x02 Down
2 0x04 Left
3 0x08 Right
4 0x10 A
5 0x20 B
6 0x40 Option
7 0x80 (masked, unused on the wire)

Examples

Value Buttons
0x00 (none)
0x08 Right
0x10 A
0x18 Right + A
0x14 Left + A
0x30 A + B
0x24 Left + B

Provenance

Independently established three ways:

  1. Physical capture — single-bit values 0x01/0x04/0x08/0x10/0x20 plus plausible direction+attack combos in the F8 stream.
  2. Disassembly — the input slots 0x570d/0x5715 and the and …,0x7f masking around 0x2074bf.
  3. Emulated ROM — feeding scripted inputs and reading the decoded slots back under live data (e.g. peer A=0x100x570d, local Right=0x080x5715).